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Full Metal Jacket (FMJ)

Full metal jacket rounds act as your standard factory-produced ammunition, not specializing in any area in particular but provide a well-rounded effect without sacrificing damage or armor-piercing capabilities. Readily available at most vendors in any major settlement, and the cheapest relative to the other classes of ammunition.

Image Caliber Weight (kg) Value Damage (PvP) Damage (PvE) AP (PvP) AP (PvE)
T Inventory Icon 9x18 FMJ 9x18 PM 0.010 0.50 50-100 50-100 2-5 2-5
T Inventory Icon 7 62x25 7.62x25 TT 0.010 0.70 40-80 40-80 7-12 7-12
T Inventory Icon 7 62x38 FMJ 7.62x38 0.013 0.80 50-120 50-120 5-10 5-10
T Inventory Icon 9x19 FMJ 9x19 (SP-5) 0.012 0.80 100-150 100-150 10-20 10-20
T Inventory Icon 45 ACP FMJ .45 ACP  0.015 1.20 150-250 150-250 17-25 17-25
T Inventory Icon 5 45x39 FMJ 5.45x39 0.010 1.50 60-140 60-140 15-25 15-25
T Inventory Icon 5 7x28 FMJ 5.7x28 0.008 2.00 150-250 150-250 30-40 30-40
T Inventory Icon 7 62x39 FMJ 7.62x39 0.015 2.50 80-200 80-200 20-30 20-30
T Inventory Icon 38Special FMJ .38 Special 0.010 2.50 150-250 165-275 20-30 26-39
T Inventory Icon 9x39 9x39 0.022 3.00 100-250 110-275 30-45 39-58
T Inventory Icon 357Magnum FMJ .357 Magnum 0.015 4.00 200-350 220-385 30-40 39-52
T Inventory Icon 5 56x45 FMJ 5.56x45 0.013 4.00 150-240 150-240 35-45 35-45
T Inventory Icon 7 62x54 FMJ 7.62x54 0.023 6.00 200-350 200-350 30-50 30-50
T Inventory Icon 30-06 FMJ .30-06 0.030 9.00 350-500 350-500 40-55 40-55
T Inventory Icon 308WIN FMJ .308 Win. 0.022 10.00 250-400 250-400 35-60 35-60
T Inventory Icon 338LM FMJ .338 LM 0.042 22.00 500-700 500-700 80-110 80-110

Hollow Point (HP)

Hollowpoint rounds specialize in that they have higher minimum and maximum damage capabilities than their FMJ counterparts, however at the expense of lower armor-piercing capability. They are best used when fighting against monster NPC or player characters who low armor ratings. Readily available at most vendors in any major settlement, and generally more expensive relative to the other classes of ammunition.

Image Caliber Weight (kg) Value Damage (PvP) Damage (PvE) AP (PvP) AP (PvE)
AMMO 9x18mm HP (thumb) 9x18 0.010 1.00 60-140 66-154 1-3 1-4
AMMO 9x19mm HP (thumb) 9x19 0.015 1.50 150-250 165-275 5-10 7-13
AMMO 5.45x39mm HP (thumb) 5.45x39 0.010 2.50 70-180 77-198 10-15 13-20
AMMO 7.62x39mm HP (thumb) 7.62x39 0.016 3.50 120-250 132-275 15-20 20-26
AMMO 5.56x45mm HP (thumb) 5.56x45 0.013 5.00 200-350 220-385 27-37 35-48
AMMO 7.62x54mmR HP (thumb) 7.62x54 0.027 8.00 250-450 275-495 20-35 26-46
AMMO .30-06 HP (thumb) .30-06 0.035 12.00 400-600 440-660 25-45 33-58
AMMO .308 WIN HP (thumb) .308 Win. 0.022 12.00 350-500 385-550 30-50 39-65

Armor Piercing (AP)

Armor-piercing rounds exceed in their ability to bypass enemy armor much more easily than their FMJ counterparts, however at the expense of lower minimum and maximum damage capabilities. They are the best used when fighting heavily armored monster NPC and in late-game when used against players with faction armor. Readily available at most vendors in any major settlement and is generally a little more expensive relative to FMJ rounds.

Image Caliber Weight (kg) Value Damage (PvP) Damage (PvE) AP (PvP) AP (PvE)
AMMO 7.62x25mmTT AP (thumb) 7.62x25 TT 0.009 1.00 30-70 30-70 10-20 10-20
AMMO .45 ACP AP (thumb) .45 ACP 0.013 2.00 100-200 100-200 20-35 20-35
AMMO 9x19mm AP (thumb) 9x19mm 0.010 2.00 90-120 90-120 15-30 15-30
AMMO 5.45x39mm AP (thumb) 5.45x39 0.009 2.00 80-140 80-140 20-40 20-40
AMMO 5.7x28mm AP (thumb) 5.7x28 0.008 3.00 100-220 100-220 35-50 35-50
AMMO 9x39mm SP-6 (thumb) 9x39 (SP-6) 0.020 4.00 120-300 120-300 40-65 40-65
AMMO 7.62x39mm AP (thumb) 7.62x39 0.014 4.00 100-170 100-170 35-50 35-50
AMMO 5.56x45mm AP (thumb) 5.56x45 0.013 6.00 100-220 100-220 45-55 45-55
AMMO 7.62x54mmR AP (thumb) 7.62x54 0.023 8.00 150-280 150-280 50-80 50-80
AMMO .30-06 AP (thumb) .30-06 0.027 13.00 250-350 250-350 60-90 60-90
AMMO .308 WIN AP (thumb) .308 Win. 0.022 15.00 220-352 200-320 52-85 40-65

Extra Rounds[]

Extra rounds have statistics similar to their FMJ counterparts, however, modifications to the material used allow the round to travel in a much straighter path, reducing the need to compensate for bullet drop at longer distances and travel at a higher velocity. Readily available at most vendors in any major settlement, and the most expensive relative to the other classes of ammunition.

Image Caliber Weight (kg) Value Damage (PvP) Damage (PvE) AP (PvP) AP (PvE)
AMMO 7.62x39mm FMJ Extra (thumb) 7.62x39 0.015 3.50 120-200 120-200 20-30 20-30
AMMO 7.62x54mmR FMJ Extra (thumb) 7.62x54 0.023 9.00 270-350 270-350 30-50 30-50

Crafted (M1) and Airdrop (S1) Rounds

Crafted/airdrop rounds improve on the overall abilities of the FMJ round in that they have an increase in minimum and maximum damage, as well as armor-piercing capabilities. However, crafted rounds can be obtained through means of crafting or commission store, whereas airdrop rounds can be obtained from airdrops. Both types may also be obtained by direct trading with other players, however neither type is sold by any NPC vendors in any settlement. These rounds are best used when using them against other players who have high armor ratings and bosses alike.

Images Caliber Weight (kg) Value Damage (PvP) Damage (PvE) AP (PvP) AP (PvE)
AMMO 9x19mm M1 (thumb) 9x19 0.012 3.00 125-200 125-200 15-30 15-30
AMMO .45 ACP M1 (thumb) .45 ACP 0.014 3.00 180-330 180-330 20-40 20-40
AMMO 5.7x28mm M1 (thumb) 5.7x28 0.009 3.50 175-300 175-300 40-55 40-55
AMMO .500 Magnum (thumb) .500 Magnum 0.030 5.00 400-600 440-660 45-60 58-78
AMMO 7.62x39mm M1 (thumb) 7.62x39 0.015 5.00 100-250 100-250 30-45 30-45
AMMO 5.45x39mm M1 (thumb) 5.45x39 0.010 5.00 80-220 80-220 20-40 20-40
AMMO 12Ga. Shot M1 (thumb) 12 Ga. Shot 0.050 7.00 250-300 288-345 20-30 26-39
AMMO .44 Magnum (thumb) .44 Magnum 0.023 7.00 300-450 330-495 40-50 52-65
AMMO 9x39mm M1 (thumb) 9x39 0.020 7.00 150-370 150-370 50-70 50-70
AMMO 5.56x45mm M1 (thumb) 5.56x45 0.013 7.00 200-300 200-300 45-60 45-60
AMMO 7.62x54mmR M1 (thumb) 7.62x54 0.023 12.00 250-500 250-500 35-55 35-55
AMMO 12Ga. Slug M1 (thumb) 12 Ga. Slug 0.050 12.00 400-500 460-575 35-50 46-65
AMMO .30-06 M1 (thumb) .30-06 0.030 18.00 400-600 400-600 55-85 55-85
AMMO .308 WIN M1 (thumb) .308 WIN 0.022 17.00 250-380 250-380 52-85 40-65

Shotgun Shells & Misc

This classifies the remaining ammunition in-game that doesn't fit into any of the aforementioned categories. The 12Ga. Shots can deal a much higher overall damage, at the expense of range and accuracy due to the shell firing multiple pellets, and this type of ammunition is highly effective against monster NPC. The 12Ga. Slugs, on the other hand, can shoot much farther when compared to shots, and much more accurately due to the round firing a single projectile, however having higher armor-piercing capabilities means that the slug deals lower overall damage when compared to shots, and are mostly used when fighting against other players.

Image Caliber Weight (kg) Value Damage (PvP) Damage (PvE) AP (PvP) AP (PvE)
.22LR (thumb) .22LR 0.003 0.25 35-50 35-50 2-3 2-3
.22LR HV (thumb) .22LR HV 0.003 0.35 40-70 44-77 3-5 4-7
12Ga. Shot (thumb) 12Ga. Shot 0.040 2.00 150-250 150-250 4-10 4-10
12Ga. Slug (thumb) 12Ga. Slug 0.040 2.50 150-300 150-300 8-15 8-15
12Ga. Shot Magnum (thumb) 12Ga. Shot Mag. 0.050 4.00 200-300 200-300 8-15 8-15
12Ga. Slug Magnum (thumb) 12Ga. Slug Mag. 0.050 6.00 350-500 350-500 20-30 20-30
G43. 100 (thumb) G43.100 0.250 150.00 600-800 600-800 0-0 0-0
G43. 200 (thumb) G43.200 0.250 150.00 600-800 600-800 0-0 0-0
G43. 400 (thumb) G43.400 0.200 300.00 0-0 0-0 0-0 0-0
G43. 300 (thumb) G43.300 0.200 500.00 1-3 1-3 1-2 1-2

Note

  • The G43 Series refers to a class of 43mm shells used in the GL-43 Grenade Launcher. The number designation corresponds to the effect observed by each shell: 100 explodes on impact, 200 is a delayed explosion with a 3-4 second timer, 300 launches fireworks also doubling as a flare, and 400 is a toxic gas grenade.
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